[NUEVO] Pirates Era X Script GUI Hack (INSTANT ... ##TOP##
Action-Adventure The Legend of Zelda: The Zelda games have a Video Game Randomizer, a mod that shuffles up all item locations and sometimes a whole lot more. Kotaku called the first game "one of the best roguelikes in recent memory". Full randomizers exist for both NES games, A Link to the Past (page), Link's Awakening, Ocarina of Time (page), Majora's Mask, Wind Waker, Minish Cap, and Twilight Princess.
There are several mods for the original The Legend of Zelda; the best-known is probably Zelda Challenge: Outlands.
The Legend of Zelda: A Link to the Past's mods Parallel Worlds (which began as the demo "Tower of the Triforce", and has an updated, slightly easier version known as Parallel Remodel) and Goddess of Wisdom, among others. Made possible with Hyrule Magic and Black Magic editing programs.
ZethN64's Ura Zelda restoration project is a particularly infamous mod that never was completed. It was a mod Ocarina of Time that, despite its name, originally was supposed to just add a bunch of developmental elements back into the game, such as the fairy fountain and the Sky Temple. This later warped once more new elements were added, such as a custom story, the Dark World, and a new protagonist. It got to the point where it was essentially a new game, similarly to Majora's Mask. The project was too ambitious and it ended up cancelled.
The smaller but no less ambitious hack The Missing Link luckily did make it to completion, and serves a short Interquel between Ocarina of Time and Majora's Mask. What's impressive about this mod is how it doesn't just modify existing assets from the original game, but rather adds new graphics, animations, music, NPCs and areas to explore; even the only preexisting area, Kokiri Forest, was redone from the ground up. It also gives Link back the ability to shoot sword beams from the 2D games, which is integral to solving many puzzles and beating many enemies.
One of the most famous hacks in the Spanish romhacking scene is "La Lellenda de la Cerda", a parody translation of The Legend of Zelda: Link's Awakening DX, where the texts are translated re-framing the game as Link adventuring in a island full of drug addicts, prostitutes and assorted lowlife population, and the graphics were redrawn accordingly. Have a video.
Metroid: The Super Metroid community gets its share of hacks, and you can enjoy such thing as the masterful (and difficult) Super Metroid Redesign, the brilliantly atmospheric Super Metroid Eris, or the complete level overhaul of Metroid X.
While the definitive history of ROM hacking has yet to be written, one of the oldest total-conversion hacks, Super Metroid Redesign, dates at least from 2004, which establishes the game's hacking scene as perhaps one of the longest-standing outside the fan translation world. There's a wide variety of Super Metroid hacks, ranging from relatively minor gameplay and physics tweaks (Project Base) to radically deuterocanonical and hugely ambitious reimaginings of the entire game and its backstory (Hyper Metroid); while the total number of released hacks is relatively small compared to, say, the Super Mario World scene, the gameplay variety and general quality level of Super Metroid hacks is surprisingly high. They make a delightful diversion, especially for the veteran SM player who knows the classic game back to front. Would you like to know more?
There are also a fairly substantial number of randomizers, as mentioned in the game description; they can completely reshuffle items and, in some cases, rooms, allowing a new experience each time one plays the game, and often requiring use of some clever, obscure techniques to reach critical items. There are several different randomizers, including this one, this one, this one, this one (which also shuffles up the rooms), and perhaps most interestingly, the Super Metroid/A Link to the Past randomizer, which mashes the game up with A Link to the Past: Randomizer (any item can be almost anywhere in either game, as long as its location doesn't render either game unwinnable).
If you wanted a hair-ripping hack, try your hands at Super Metroid: Impossible. This is made by the person who developed the under-two hour tool-assisted speedrun for Redesign, a mod that typically takes as long as Metroid Prime.
When it comes to reasonable hacks, we have Super Metroid Dependence which, for the most part, is pretty fair in its gameplay and really only has two points that come to mind (at least at the moment) where the player can become completely lost, one involving bombing a particular wall in Brinstar and the other that involves the creator being a dick by making a certain fake wall in Tourian not be revealed by the X-Ray Scope.
Can't find your way through the orignal Metroid? Hate having to write long passwords? Hate having to choose between Ice and Wave Beams? What about grinding for health after continuing the game? Well, my friend, someone was thoughtful enough and made us a hack that improves the original Metroid! That's right! It not only gives you 3 save slots, but also a map screen while paused and allows you to use Ice and Wave Beams together! And it will also save your health!
Sekiro: Shadows Die Twice is no stranger to mods like its Dark Souls predecessors. Early on there has been mods aiming to either tweak the gameplay like the Bloodborne Combat mod, or character mods ranging from the more or less serious such as Kenshin Himura and Shishio from Rurouni Kenshin, to the more outlandish like Woody, Bo Peep and even Benson the dummy from Toy Story, CJ and Big Smoke from Grand Theft Auto: San Andreas, along with the main cast of Frozen for good measure. This video pitting Elsa against Hans is something to behold.
[NUEVO] Pirates Era X Script GUI Hack (INSTANT ...